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Gamified Learning

Supreme Court Justice Sandra Day O’Connor founded iCivics to transform civic education through games. The newest game, Race to Ratify, puts a student in the middle of the ratification debates that began in 1787: you travel to the states and collect argument tokens by talking with other citizens. You then use your arguments to create either a Federalist or Antifederalist pamphlet just in time to influence the ratification debate, going state by state, starting (of course) with Delaware. In 20 other games, you might find yourself at a law firm deciding whether your client’s constitutional rights have been violated, or in all three branches of government as a law gets passed, signed, and challenged in court, or on a jury, or in your naturalization interview. About 95% of teachers say they trust iCivics as a neutral resource that fosters civil conversation. iCivics reaches 100,000 teachers and more than 6 million students every year.

iCivics also runs the CivXNow coalition, a large, trans-partisan network promoting increased K-12 civics in state law and policy. Many CivXNow members tend to focus on civic engagement more than core constitutional principles.While not ignoring content, some members of the coalition emphasize direct political and community action over the fundamental understanding that would make such action wiser and more effective. Please contact the Roundtable if you would like to discuss the tradeoffs involved in civic engagement versus core civic knowledge and how each might improve the other.



Cambridge, MA

Annual expenditures: $4 million

Executive Director: Louise Dubé


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